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3D design

Category:

Cinema 4D · Redshift

Published on:

An exploration of organic form, digital sculpting, and character development in Cinema 4D. I created a portrait bust using a digital sculpting workflow, focusing on translating anatomical forms into a stylized 3D character while gradually refining the model from an initial rough sculpt to a finished organic form.

The process explored symmetry as a foundation for modeling, followed by asymmetric details to introduce individuality and character. I developed the final portrait through Redshift, using subsurface scattering, colored area lights, depth of field, and a controlled gradient background to create a more tactile and dimensional result.

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